Howdy, mates!, just finished a new gaming venture. This time I made a POC of a full game development process. Started from designing the concept of the game, picking the technologies and frameworks, and releasing the code (open source, off course). This is not a tutorial, but it shows an approach to a full development cycle of a game production.
First, create a game concept…
The game is about a dude that sends Cvs to consulting firms. Will earn point only if he sends the CV to Snoop Consulting (the place I work). If the CV reaches any other firm (logo), he will loose money. Gets extra point if he catches any technology partners that are thrown by Snoop
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Here is a simple diagram, that sketches the concept.
From the concept to the basics!
Ok, now that we have an idea, lets deliver!
I’ve chosen flash as the platform, and flixel as the framework.
- What is flash??… shame on you if you dont know.
- What is flixel??… is a game engine framework that easily alows you to create flash 80´s arcade-like games. ( www.flixel.org )
Cooking code …
I used Flash Builder 4 as the IDE to create the game. To start I took a sample from flixel, to see how a game looks like. This is a very good place to start, even more, if this is your first game venture. Since my concept, was a space-invaders like game, I use that one to kick start my project.
Remember, to add flixel source code to your project!
You can check the code in my google code project, here…
http://code.google.com/p/cvs-invaders/
….Tada!! (the finished product)
After a few hours cooking code and images (this is probably the most time-consuming part), the result is this…

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